imgonline-com-ua-Compressed-IPl0AdsEAj

imgonline-com-ua-Compressed-IPl0AdsEAj

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 54.4322
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 289.743
cameraTransform (m44f): [{0.019219, 7.45058e-009, -0.992149, -54438.7}, {-0.999815, 0, -0.0190716, 157330}, {0, 1, -0.123601, 197.828}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3499]
displayWindow (box2i): [0, 0, 4999, 3499]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): «tiledimage»

=Channels=
B (float)
CESSENTIAL_Direct.B (float)
CESSENTIAL_Direct.G (float)
CESSENTIAL_Direct.R (float)
CESSENTIAL_Reflect.B (float)
CESSENTIAL_Reflect.G (float)
CESSENTIAL_Reflect.R (float)
CESSENTIAL_Refract.B (float)
CESSENTIAL_Refract.G (float)
CESSENTIAL_Refract.R (float)
CESSENTIAL_Translucency.B (float)
CESSENTIAL_Translucency.G (float)
CESSENTIAL_Translucency.R (float)
CGeometry_ZDepth.B (float)
CGeometry_ZDepth.G (float)
CGeometry_ZDepth.R (float)
CMasking_WireColor.B (float)
CMasking_WireColor.G (float)
CMasking_WireColor.R (float)
CShading_Alpha.B (float)
CShading_Alpha.G (float)
CShading_Alpha.R (float)
CShading_Beauty.B (float)
CShading_Beauty.G (float)
CShading_Beauty.R (float)
CShading_BloomGlare.B (float)
CShading_BloomGlare.G (float)
CShading_BloomGlare.R (float)
CShading_Shadows.B (float)
CShading_Shadows.G (float)
CShading_Shadows.R (float)
Diffuse_SourceColor.B (float)
Diffuse_SourceColor.G (float)
Diffuse_SourceColor.R (float)
G (float)
M1.B (float)
M1.G (float)
M1.R (float)
M2.B (float)
M2.G (float)
M2.R (float)
M3.B (float)
M3.G (float)
M3.R (float)
M4.B (float)
M4.G (float)
M4.R (float)
M5.B (float)
M5.G (float)
M5.R (float)
O1.B (float)
O1.G (float)
O1.R (float)
O2.B (float)
O2.G (float)
O2.R (float)
O3.B (flo

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